<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g5ggxi0q:gfmzuziwnixj" version="1">
	<created_date>Feb 9, 2010</created_date>
	<modified_date>Jun 26, 2010 10:25 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Gaspard Harloch</name>
		<title>Doctor</title>
		<age>50</age>
		<birthday>November 30</birthday>
		<eyes>Brown</eyes>
		<hair>Blond, Wavy, Medium</hair>
		<skin>Pale</skin>
		<handedness>Left</handedness>
		<height units="in">63</height>
		<weight units="lb">156.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<religion>Children of the Shadow</religion>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>400</total_points>
	<ST>10</ST>
	<DX>12</DX>
	<IQ>14</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>1</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Enhanced Dodge</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>120</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires Talisman (Bone Necklace)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>80</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>One College Only (Life)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires Talisman (Bone Necklace)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>100</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>One College Only (Necromancy)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires Talisman (Bone Necklace)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Guild Wizard of the Arcane Order</name>
				<type>Mental, Social, Supernatural</type>
				<base_points>11</base_points>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Teaching</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Written (Native)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Written (Accented)</notes>
						</advantage_prereq>
					</prereq_list>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Spoken (Native)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Spoken (Accented)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Language: Latin</name>
							<notes compare="contains">Spoken (Broken)</notes>
						</advantage_prereq>
					</prereq_list>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Threshold-Limited Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">120</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Fatigue Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">120</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Standard Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">120</level>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Wealth, Comfortable</name>
				<type>Social</type>
				<base_points>10</base_points>
				<reference>B25</reference>
				<notes>Starting wealth is twice the average</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Sight (Nearsighted)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<modifier version="1">
					<name>Mitigator</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<notes>Glasses</notes>
				</modifier>
				<reference>B123</reference>
				<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bad Temper</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Obsession</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B146</reference>
				<notes>Studying Monster Anatomy</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Latin</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Charm</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Creation</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Illusion</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Meta</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Necromancy</specialization>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Life</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Healing</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Protection</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Summoning</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Transmutation</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>12</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Medical</name>
			<skill version="2">
				<name>Diagnosis</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pharmacy</name>
				<specialization>Herbal</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B213</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Medical</category>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">naturalist</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Herb Lore</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physician</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-11</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physiology</name>
				<specialization>Human</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>12</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Diagnosis</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poisons</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B214</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Medical</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pharmacy</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Surgery</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B223</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">first aid</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">physician</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-12</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physiology</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Veterinary</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B228</reference>
				<categories>
					<category>Animal</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<technique version="2" limit="0">
				<name>Hands-Free Piloting</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>MA73</reference>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Broom</specialization>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Piloting</name>
				<specialization>Broom</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/A</difficulty>
				<points>16</points>
				<reference>B214</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Carpet</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Lighter-Than-Air</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Vertol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Teaching</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B224</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Bracers of Force</description>
				<legality_class>4</legality_class>
				<value>10000</value>
				<weight units="lb">0.0</weight>
				<reference>DF6:5</reference>
				<notes>Can be worn over armor with no penalty; Extra 6 DR for arms only protects on a roll of 1-3 on 1d</notes>
				<dr_bonus>
					<location>full_body</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>arms</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Cassock of Precaution</description>
				<legality_class>-</legality_class>
				<value>0</value>
				<weight units="lb">5.0</weight>
				<categories>
					<category>Clothing</category>
					<category>Magic Item</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Guild Wizard of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Initiate of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Cloth Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>15</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Corrective Spectacles</description>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:26</reference>
				<notes>Mitigator: Bad Sight.  Break if penetrated.</notes>
				<categories>
					<category>Optics</category>
				</categories>
				<dr_bonus>
					<location>eyes</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Shoes</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight units="lb">2.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Tall Hat</description>
				<legality_class>4</legality_class>
				<value>18</value>
				<weight units="lb">0.3</weight>
				<reference>DF8:17</reference>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Quarterstaff of Flying</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>6010</value>
				<weight units="lb">4.0</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Swung</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<notes>Flying Move of 20, can carry 600 lbs.</notes>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Worn</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment_container version="2" open="no" state="equipped">
				<description>Backpack, Small</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight units="lb">3.0</weight>
				<reference>B288</reference>
				<notes>40 lb</notes>
				<categories>
					<category>Basic</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">40.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Alchemist's Matches</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight units="lb">0.25</weight>
					<reference>DF1:25</reference>
					<notes>Tin of 50. Set fire to pack if dropped, 1 on 1d.</notes>
					<categories>
						<category>Camping and Survival Gear</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Bull's Eye Lantern</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight units="lb">2.0</weight>
					<reference>DF1:26</reference>
					<notes>6 hours on 1 pt of oil. 10 yd beam. Requires a hand.</notes>
					<categories>
						<category>Light Sources</category>
						<category>Optics</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>10</quantity>
					<description>Paper, Heavy</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight units="lb">0.05</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight units="lb">2.0</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment_container version="2" open="no" state="equipped">
					<description>Shrinking Spell Book</description>
					<legality_class>4</legality_class>
					<value>1020</value>
					<weight units="lb">0.12</weight>
					<notes>Thesis (320 pages), Codex Bound</notes>
					<categories>
						<category>Spell Book</category>
					</categories>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Agony</description>
						<legality_class>4</legality_class>
						<value>280</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 28 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Animate Dead</description>
						<legality_class>4</legality_class>
						<value>600</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 60 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
							<category>Spell: Negative Material</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Bone Shower</description>
						<legality_class>4</legality_class>
						<value>2750</value>
						<weight units="lb">0.0</weight>
						<notes>Uncommon, 55 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Body Control</category>
							<category>Spell: Life</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Cause Wounds</description>
						<legality_class>4</legality_class>
						<value>70</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 7 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Clean</description>
						<legality_class>4</legality_class>
						<value>240</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 24 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Cleaning</category>
							<category>Spell: Common</category>
							<category>Spell: Dust</category>
							<category>Spell: Elemental</category>
							<category>Spell: Law</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Clean and Straighten</description>
						<legality_class>4</legality_class>
						<value>550</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 55 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Cleaning</category>
							<category>Spell: Common</category>
							<category>Spell: Law</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Clone</description>
						<legality_class>4</legality_class>
						<value>920</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 92 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
							<category>Spell: Positive Material</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Contagion</description>
						<legality_class>4</legality_class>
						<value>800</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 80 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Elemental</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
							<category>Spell: Ooze</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Cure Disease</description>
						<legality_class>4</legality_class>
						<value>410</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 41 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Detect Undead</description>
						<legality_class>4</legality_class>
						<value>80</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 8 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Divination</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Dimension Door</description>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 40 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Transportation</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Enervation</description>
						<legality_class>4</legality_class>
						<value>730</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 73 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Feign Death</description>
						<legality_class>4</legality_class>
						<value>480</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 48 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Golem</description>
						<legality_class>4</legality_class>
						<value>600</value>
						<weight units="lb">0.0</weight>
						<notes>Uncommon, 12 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Enchantment</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Heal</description>
						<legality_class>4</legality_class>
						<value>350</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 35 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Heal II</description>
						<legality_class>4</legality_class>
						<value>990</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 99 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Heart Attack</description>
						<legality_class>4</legality_class>
						<value>480</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 48 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Hold</description>
						<legality_class>4</legality_class>
						<value>330</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Hold Undead</description>
						<legality_class>4</legality_class>
						<value>290</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 29 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Invisibility to Undead</description>
						<legality_class>4</legality_class>
						<value>690</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 69 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Illusion</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mage Sight</description>
						<legality_class>4</legality_class>
						<value>30</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 3 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Divination</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Magic Missile</description>
						<legality_class>4</legality_class>
						<value>510</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 51 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Creation</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Moderate Pain</description>
						<legality_class>4</legality_class>
						<value>200</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 20 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Reincarnate</description>
						<legality_class>4</legality_class>
						<value>1700</value>
						<weight units="lb">0.0</weight>
						<notes>Uncommon, 34 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Repair Corpse</description>
						<legality_class>4</legality_class>
						<value>350</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 35 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Healing</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Ritual of Renewal</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 90 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Enchantment</category>
							<category>Spell: Protection</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Severe Pain</description>
						<legality_class>4</legality_class>
						<value>220</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 22 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Shillelagh</description>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 17 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Enchantment</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Speak With Monsters</description>
						<legality_class>4</legality_class>
						<value>1650</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Animal</category>
							<category>Spell: Charm</category>
							<category>Spell: Communication</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Speak With Plants</description>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 17 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Communication</category>
							<category>Spell: Plant</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Spectral Hand</description>
						<legality_class>4</legality_class>
						<value>360</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 36 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Strip Resistance</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 113 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Meta</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Stun</description>
						<legality_class>4</legality_class>
						<value>180</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 18 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Terrible Pain</description>
						<legality_class>4</legality_class>
						<value>240</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 24 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Vampiric Touch</description>
						<legality_class>4</legality_class>
						<value>270</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 27 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wall of Snakes</description>
						<legality_class>4</legality_class>
						<value>420</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 42 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Animal</category>
							<category>Spell: Common</category>
							<category>Spell: Guardian</category>
							<category>Spell: Protection</category>
							<category>Spell: Summoning</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Ear</description>
						<legality_class>4</legality_class>
						<value>250</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 25 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Divination</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Eye</description>
						<legality_class>4</legality_class>
						<value>330</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Divination</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Hand</description>
						<legality_class>4</legality_class>
						<value>340</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 34 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Head</description>
						<legality_class>4</legality_class>
						<value>2750</value>
						<weight units="lb">0.0</weight>
						<notes>Uncommon, 55 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Divination</category>
							<category>Spell: Life</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Lock</description>
						<legality_class>4</legality_class>
						<value>140</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 14 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Mark</description>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 2 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Law</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wraithform</description>
						<legality_class>4</legality_class>
						<value>930</value>
						<weight units="lb">0.0</weight>
						<notes>Common, 93 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Surgical Instruments</description>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight units="lb">15.0</weight>
					<reference>DF1:24</reference>
					<notes>Basic EQ for Surgery</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Bone Necklace</description>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.25</weight>
				<notes>This is his magery talisman</notes>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Leather Belt</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<weight units="lb">0.25</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight units="lb">2.0</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment_container version="2" open="yes" state="equipped">
					<description>Scabbard, Knife</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight units="lb">0.3</weight>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Large Knife</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight units="lb">1.0</weight>
						<reference>B272</reference>
						<melee_weapon>
							<damage>sw-2 cut</damage>
							<strength>6</strength>
							<usage>Swung</usage>
							<reach>C,1</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrust</usage>
							<reach>C</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrown</usage>
							<accuracy>+0</accuracy>
							<range>x0.8/x1.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-2</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Knife</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
